IceWave
Our purpose was to create a physically-based realistic simulation of surfing on a river wave. To fullfill this aim we used:
- Physically-based Rendering with Rasterization and Raytracing
- Rigidbodies
- Realistic Rigidbody-Fluid-Interaction
- Interactive Particle Effects
- Smartphone Controller
The idea of the game was to reconstruct the well-known river wave of Munich and to make it as realistic as possible. So our scenario bases on a simulation of the real wave, containing the real surroundings like the bridge etc. The whole game bases on a realistic simulation of the physics, like e.g. the buoyancy forces and the flow forces, which made it hard to keep the control stable. We used the gyroscope of a smartphone to control the surfer, which was implemented also by ourselves. Apart of this we laid stress on graphics, to keep up with the quality of physics.
For the game we used our own game engine Tsunami.
[Lukas Prantl, Lorenzo La Spina and Tobias Weiher]
[Source]